Portfolio



Personal Projects 2024-Present

Westinghouse Ceiling Fan Prop
Witch House



3D Art
VR Simulation 
2016-Present
   

Childbirth Sequence 
Muscles of Facial Expression

Minesota State UniversitySocial Work Farmhouse

Graphic Design & Illustration 
2024 - Present

UW Madison - School of Medicine and Public Health
Illustrated Posters


Virtual Home Tour 
2016-2019

Alys Beach House Environments




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Marco Miceli Art


WESTINGHOUSE GYRO FAN


Overview: Create high poly recreation of an early 20th century ceiling fan.

Technologies Used: Maya, Substance Painter

WITCH HOUSE


Overview:  Reimagine my childhood home in a whimsical magical aesthetic home to odd creatures. The project will start from concept drawings to game engine.

Technologies Used: Maya, Zbrush, Substance, Unreal Engine 5

SCI-FI DESIGN


BOTANY ON MARS

Role: 3D Artist,  Texture Artist, Environment Artist

Overview:
Created realistic crop models for a Mars farming simulation game, showing different stages of crop growth with an emphasis on performance optimization. Mars Station Environment were purchased assets

Technologies Used:
  • Maya, Unity, Substance Painter
Potato Plant Full Growth
Rice Plant Full Growth
Collection of 5 Crops
Corn Crops in Martian Greenhouse
Rice Crop in Martian Greenhouse
Corn Seedling in Martian Greenhouse

ECMO Circuit Check
ECMO Cart


Role: 3D Artist, Texture Artist

Overview:
ECMO is a form of life support. Blood is drawn from the patient and moved through a series of devices where it is oxygenated and possibly heated before it is then returned to the patient. 

Accurate representation of ECMO equipment and tubing under the limations of Unity VR.

Technologies Used:
  • Maya, Unity, Substance Painter
Complete System
Oxygenator
Pumps
Monitors (L) (R)
Monitor (L) Back 
Monitor (R) Back


MADISON COLLEGE VR CAMPUS HUB ENVIRONMENTS

Role: 3D Artist, Designer, Environment Artist

Overview:
Designed a visually striking VR hub for Madison Area Technical College, focusing on an open outdoor environment and visual elements reflective of the campus’ striking architecture.

Technologies Used:
  • ZBrush, 3ds Max, Maya, Unity, Substance Painter

SOCIAL WORK FARMHOUSE SCENARIO


Timeline: 4 months
Role:  Environment Artist, 3D Modeler

Overview:
Modeled a dilapidated home for Minnesota State University’s Social Work program, focusing on creating a realistic environment that includes hazardous, damaged assets, such as unsafe furniture and unsafe living conditions that could pose risks to children. 

Technologies Used:
  • Maya, ZBrush, Substance Painter, Unity

ALYS BEACH VIRTUAL HOME TOUR

Unreal Engine 5 Render


Timeline: 2017-2019 
Role: 3D Modeler, Texture Artist, Environment Artist

Overview:
Developed interactive Unity-based virtual tours of homes in Alys Beach, recreating homes based on blueprints and interior design briefs before final construction.

Key Responsibilities:
  • Model complete homes including exterior, interior, cabinetry, windows, doors, other accessories
  • Constructed scenes in Unity; prepared lighting bakes and realtime rendering. 
  • Ensured material accuracy and design fidelity under tight deadlines.

Technologies Used:
  • Unity, 3ds Max, Photoshop, Substance Painter, Substance Designer

UNITY ENGINE